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#SKYRIM ENEMY SCALING MOD MOD#
Several editions are available to help you customize the mod to your liking. This mod adds 345 spells! A lot of them are unique, but a lot of them are also just a fancier way of doing the same thing as vanilla spells. Skyrim Special Edition Magic Mod #5: Colorful Magic So again - it doesn't add tons of variety, but you can think of it as Vanilla Magic 2.0. Having to re-cast in the middle of a fight is irritating. I HATED vanilla Alteration spells because they just don't last long enough. With this mod, summoning two DLs just isn't as powerful, (again) making other options more feasible late-game. In vanilla Skyrim, a conjurer with two Dremora Lords just wrecks everything. So rather than Flame becoming absolutely useless late-game, it is still strong and a possible option to burn down your foes. In essence, it allows every spell to be viable no matter what level you are. It doesn't add any spells to the game, but instead implements new perks and spell mechanics.
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If you were reasonably happy with vanilla's magic system, Empowered Magic may be what you're looking for. Especially if you are concentrating on just 1-3 schools of magic instead of dipping into all of them. While it may seem intimidating, you get used to it. So between both sets, you can add hundreds of unique, well-designed spells to your arsenal. The best thing is these spells don't overlap with Apocalypse.
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#SKYRIM ENEMY SCALING MOD MODS#
I've had a blast running magic mods on the PC version of Skyrim, and I've gotten a bit spoiled.